Behold the Throng of Barak Varr (at least a bit of it)
HQ:
Terminator Librarian
Epistolary - (GoI and Null Zone)
Terminator Chaplin
Elite:
5 man Terminator Squad w/Assault Cannon
(Librarian here)
5 man Terminator Assault Squad w/ TH/SS
(Chappie here - re-rolling TH hits seems nice.....)
Landraider Redeemer w/ Multimelta
Troops:
10 man Tactical squad w/ Melta/Multimelta - Sgt w/PF and combi-flamer
Rhino EA
10 man Tactical squad w/ Melta/Multimelta - Sgt w/PF and combi-flamer
Rhino EA
10 man Tactical squad w/ Flamer/Plasma-cannon - Sgt w/PF
10 man Tactical squad w/ Flamer/Plasma-cannon - Sgt w/PF
Heavy:
Predator - AC and HBs
2000pts
Before I start any other army, I want play around with the Ultramarines and get some wins under my belt. I'm trying to gear all my lists and tactics around the old "Hammer and Anvil" technique. In this list I have a very shooty force backed up by two very CC killy units. The Redeemer will head into the thick of it while Librarian and his squad will gate around the board where I need them.
EDIT: Okay, it's been edited. Since Pidge didn't like the first list and thinks I had too many meltas. The Devs were removed and I gave all my Sgts PFs. I also plan on keeping the Librarian near the Chappie so his Null Zone helps protect him..
Like the title says, I want to make a army of Space Marine mercenaries, which I will name the Black Company. Black armor with Gunbolt Metal accents. The army will be themed after the Black Company books. They were some of my favorites growing up. The Black Company were a group of medieval/fantasy based mercenaries lead by powerful sorcerers.
The idea is to use a mixture of CSM, SW, and SM models to represent them, like the Iron Hand marines and the Legion of the Damned models. I was thinking of using the Death Watch Kill team models I have with their fancy shoulder pads to represent either Chosen CSM or SW Wolf Guard, that way I can use those great looking models that John gave me and actually use them without having to modify them..much..
I have both of the codexes and just can't decide which to base them from.
Any thoughts?
Here they are in all their Cold-Blooded awesomeness. If you can see them, notice the size difference between the old school Kroxigars and the new ones...
So, for the Brettonians, I had been thinking of painting each lance of Knights in the same color scheme, then John pointed me to the Templar Knights. I think would be a very easy color scheme to stick with and would look good on the board.
I have succumb to the ruinous powers of Chaos...
My 12yoa son has taken over my Ultramarine army and I'm still burnt out on my IG. I bought the SW codex, but there seems to be alot of people on that bandwagon. There are no Chaos players in our group (since DP never plays), so I bought the CSM codex and I really like the Black Legion. I think it will be fun to paint and even more fun to play. I like all the units (Except for Noise marines...can't get over the pink...). Here are the lists I had in mind and have start calculating my $ costs at the local 20% off retailer. I probably won't get started on this project until after the holidays, when I have more time...
HQ 1:
Chaos Sorcerer MoT
Bolt or Change
Winds of Chaos
HQ 2:
Demon Prince W/wings MoK
Elite 1: (Lord here)
4 Terminators with 3 combi-meltas, heavy flamer, and CG
1 Term-cham with PF
Troop 1:
9 Zerkers w/ Icon
1 Champ w/ PW
Rhino
Troop 2:
9 CSMs w/ 2 meltas and CG
1 Champ w/ PF
Troop 3:
9 CSMs w/ 2 meltas and CG
1 Champ w/ PF
Troop 4: (Sorcerer here)
8 Thousand Sons w/ Icon
1 Sorc w/ Wind of Chaos
Rhino EA
Heavy 1:
Defiler
Heavy 2:
3 Obilitirators
1964pts
Leaves me with 36pts left over. Beef up the Sorcerer or put marks on one of the regular space marines?
"Death to the worshipers of the False Emperor!" (just trying it out....))
Okay the dip method is still my favorite method of painting.. I did my best to match the before and after pictures..
By clicking the image you'll see that while its not perfect post dip.. Its certainly good enough for the table top..
Yall are in trouble.. The new Skaven are going to be a lot of fun.. for me.. Less so for you guys.. heh
Actually the new book reads like they are moving back to what Skaven used to be (and what they should be).. They are now as much a danger to themselves as they are to others..
All of the new weapon teams have a pretty good chance of going "Foomph!" and taking out a large chunk of models.. yours or mine..
In fact just about everything in the army is written so that friend or foe can be affected by it.. Friendly fire is just a way of life in the Skaven and that is what made them fun previously.. I'm glad they are back to that..
The only rule/model in the whole army I really question is the Hellpit Abomination.. Either I'm missing something entirely or this thing is overpowered.. It really does read like something that got snuck into the book by mistake..
Not only does it not really "fit" with the feel of the army but it's also nutty powerful.. We shall see..
It also doesn't have a model.. Along with most of the other new things in the codex.. The new Doomwheel is very nice and was fun to paint.. (I am still pondering what to paint on the banner so I haven't done it yet.)
Note: Click the images to see the full size version..
It was fairly simple to assemble and there are a ton of bitz that could be used to build some of the other fun things in the army but not everything.. I'm very clearly going to have to get inventive if I want to field some of this stuff.. and I do want to..
It's likely going to be over a month before AB is updated with the latest Skaven codex so in the mean time I'm going to have to use a spreadsheet to create something..
Give me a week or two and I might actually have a playable army.. The real issue at this point is I have to completely repurpose ALL of my old models with the exception of my old style stormvermin and that's going to take time..
On the upside, my slave problem has been completely solved.
One thing I tend to forget when considering the Imerial Guard is that when we think of the countless billions that die everyday in the wars of the Imerium; regiments tossed into the meat grinder to take a nameless hill, the barely trained conscript given a lasgun from the fellow in front of him that just took a bolt round to the face, these are the "normal" Guardsmen of the Imerium, and for some reason, I always lumped the Cadians in there with these poor schlocks.
HQ:
So this is what I am thinking for my new Wolves:
I know we are switching to WHFB for awhile, but I wanted to throw some stuff out there about the Guard. I am going to try once again to come up with a better list.
Mechanized:
I still like my Veteran Mech list, but am thinking of tweeking it some.
HQ:
Instead of a Commissar Lord and Ogrynns, I take a regular Commander (Plasma Pistol/Power Weapon) 3 Plasmaguns Vets and a Medic (FNP) in a Chimera.
Troops:
Instead of 4 Veteran units, I take 6 Veteran units (4 in Chimeras, 1 in a Valk and 1 in a Vend) 4 will be Shotgun/Melta, 1 will be Lasgun/Grenade launcher, and the last will be Lasgun/Plasmagun.
DE Assassin
m5 ws9 bs9 s4 t3 w2 i10 a3 ld10 base cost 90 (96 with extra hand weapon for +1a)
75 points of magic stuff, ASF, Hidden, Hatred, Poisoned Attacks and Scouts
May be taken as a unit upgrade..
Skaven assassin
m6 ws6 bs5 s4 t4 w2 i8 a3/4 ld8 base cost 105 (Cost going up with new codex)
50 points of magic stuff, ASF, Hidden, Poisoned Attacks, Scouts, Outflanking, and 4+ dodge save
Hero choice
The DE assassin is cheaper, better stats with the exception of toughness and you can have a lot more of them.. Plus some of the Khaines gifts are really nice..
The Skaven assassin has a 4 toughness, 4+ dodge save, and can get 50 points of real gear instead of the khaines gifts.. Which I think is honestly what makes them slightly (ever so slightly) better..
The DE would go first and likely do well.. but the Skaven assassin is more resilient in that he has a higher toughness, has an intrinsic save, and can take items to give him a ward save.. (25pts for a 4+ ward save for example) with points left over for some more Skaven nasty..
I still think the Skaven assassin would beat a DE assassin in a one on one fight.. Though maybe not.. I dunno..
What sucked previously about Skaven assassins was that they were heroes.. And that still sucks, especially considering the wealth of other rocken heroic stuff we could take..
Thoughts?
Here are the requested pics of the Dreads for Pidge. I also got to thinking about my Redeemer and how I wasn't impressed by the solid blue paint job. Pidge's comment about liking the Black/Blue LR got me thinking about it, then I saw a master-class painted Crusader on the GW website, so i combined the two. If ya think it looks too cheesey, I'll remove the white panels and leave the bottom half black.
I have 4 models on order; 2 Tyrannic War Veterans for my final 2 Tac Sgts and 2 Veteran models with BP/Chainswords to finish out my Command Squad. I need to start basing...
So I wen't into BFG and waded through all the dirty WFB players (JWolf and Goatboy included) and got my dirty mits on the Space Wolf book.