F You Mech Guard!
This is totally a gimmick army. I wouldn't play this in a regular game, but I would like to take it one time against Tom's Armor company to see if it is decent or not.
HQ
Logan Grimnar, The Great Wolf in Terminator Armor
Belt of Russ, Wolf Tail Talisman, Wolftooth Necklace, Storm Bolter, Axe of Morkai
Rune Priest in Power Armor
Wolftooth Necklace, Bolt Pistol, Runic Weapon, Chooser of the Slain, Jaws of the World Wolf, Living Lightning
Wolf Priest in Power Armor
Fang of Morkai, Wolf Amulet, Wolf Tail Talisman, Wolftooth Necklace, Bolt Pistol, Crozius Arcanum
Elite
Wolf Scout Pack x 7
Bolt Pistol x 6, Meltagun, CCW x 7, Mark of the Wulfen
Troops
Wolf Guard Pack
Arjac Rockfist, The Anvil of Fenris in Terminator Armor
Wolftooth Necklace, Anvil Shield, Foehammer
Wolf Guard in Power Armor x 3
Bolter x 3, Power Fist x 3
Wolf Guard in Terminator Armor
Storm Bolter, Power Weapon, Cyclone Missile Launcher
Grey Hunter Pack x 9
Bolt Pistol x 9, Bolter x 8, Meltagun, Mark of the Wulfen
Rhino, Extra Armor
Grey Hunter Pack x 5
Bolt Pistol x 5, Bolter x 4, Meltagun, Mark of the Wulfen
Razorback, Twin Linked Heavy Bolter, Extra Armor
Grey Hunter Pack x 5
Bolt Pistol x 5, Bolter x 4, Meltagun, Mark of the Wulfen
Razorback, Twin Linked Heavy Bolter, Extra Armor
Grey Hunter Pack x 5
Bolt Pistol x 5, Bolter x 4, Meltagun, Mark of the Wulfen
Razorback, Twin Linked Heavy Bolter, Extra Armor
Heavy Support
Long Fang Pack x 6
Bolt Pistol, CCW x 6, Missile Launcher x 5
Drop Pod
Long Fang Pack x 6
Bolt Pistol, CCW x 6, Multi-Melta x 5
Drop Pod
2000 points on the nose.
So the idea is you have the A-Bomb of the Multi-Melta Long Fangs along with Logan and Arjac dropping in. Logan confers Relentless on the Longfangs so the turn they drop in, they shoot the MMs, splitting fire if they so choose, and Arjac throws his teleporting S10 THammer at one of those two targets as well.
If they survive the return fire, Logan either keeps Relentless on them, so that they can shoot and charge the next turn, or give them Tank Hunter so they have S9 MMs.
If the Guard opponent holds his shit in reserve, I drop the empty pod from the second Long Fang pack on turn one, and wait for Logan to come in on turn 2+.
The PA Wolf Guards get split up between the Scouts and two of the Razorback Grey Hunters. The Termie Wolf Guard goes with the ML Long Fangs so they are throwing 7 missiles each turn. The Rune Priest goes with the Rhino so he can shoot Living or Jaws as hes coming across the board, and the Wolf Priest goes with the other RB, conferring fearless, and preferred enemy to the GHs hes with.
I really only see this army being good against guard. They are the only ones with so much "static" armor. The hope is to have them shoot at Logan and his boys (Logan and Arjac are tough to kill, the MMs are pretty much extra wounds for them) so the rest of the army can get across the board and pound them, or have the enemy shoot at the squishy trasports, and let Logan and his boys go to town in the back field (with the scouts coming in on turn 2+). Hopefully the ML Long Fangs will have a couple of turns to cause some havoc as well.
If I were to tweak this list, I'd probably drop the Wolf Priest and put another Wolf Guard in that last RB squad. This would free up some points to put a Combi-Melta on the Wolf Guard that goes with the scouts, and upgrade the weapons on a couple of the RBs. BUT I'd like to see what the Wolf Priest can do. He seems to be the red-headed step child of the SW HQs.
Like I said earlier, I'd like to try this list out, just to see if its as good as it looks, but it was fun just to put it together.
Bring it on, Space puppy!!! I'll template your blue armored tail all the way back to the Iceberg that you hatched from!!
Probably, but I think it would be fun for the first 2 turns.