Would anyone else besides me want to play it? Or should I not bother with it?
Summary of rumors:
Spearhead, and how you play it!
Basically at least, I'm not giving any detail (because I can't, I was just given a short overview)
1st: Pick your Army.
You all know the basic FoC? Can draw it while sleeping? Good. Spearhead uses the same FoC - with two major changes. The first: No minimums. You don't have to field a HQ. You don't need Core Units. The Second: There are apocalypse-datasheet-like Units. You may field as many of those as you want, though you may not duplicate any of them.
So, your army will consist of: 0 - 2 HQ, 0 - 3 Elites, 0-6 Core, 0-3 Fast attack, 0-3 Heavy support, and 0+ "Big Spearhead Units". Appearantly, if you are having a 2000 points battle, you would have to field something. Just pick your choice.
So: You don't need to field anything with a AV at all. It's just that anything with a AV will get some huge boosts.
2nd: Deployment.
Both armys are deployed at the narrow board edges. Ah, Meltaguns for infantry only work like, 12 inches? To bad. It's your fault showing up with infantry for a tank battle. Forward, for the emperor, CHARGE!! (Though, not to far forward, remember, they got meltaguns...)
3rd: Scoring units: In addition to core units, any vehicle or walker and all Spearhead-battlehosts score. Even if immobilized, stunned or shaken and/or stripped of all weapons.
in addition to this;
- spearhead units are either groups of 3 tanks (no more no less) OR groups of 1 superheavy
- the spearhead formations gain different USRs depending on their role; ie: tankhunters for pred annihilators, scout for some fast vehicles, etc
- works similar to apoc formations, with a small points cost for the spearhead formation
- pretty sure superheavies don't get USRs
Tank Hunter Squadron - Up to three Tanks. Gains the Tank Hunter special rule.
Skyfall Squadron. - Up to three Skimmers. Gains the ability to Deepstrike. On the turn the squadron deepstrikes into play, shooting attacks from the unit gains Pinning, and always hit the side armour of vehicles.
Superheavy Squadron - One Superheavy. Can be either FW or Apoc. If deployed on the table (instead of being put into reserve), it suffers an automatic penetrating hit, representing it attracting fire from the defenders.
Archeotech Squadron - Up to three Walkers. Weapons gain +1S with potential drawbacks.
Ambush Squadron - Up to three Walkers. Gains Infiltrate and Stealth, but must be deployed on the table (i.e. cannot be outflanked).
Monstrous Creature Squadron - Up to six Monstrous Creatures. Gains Rage, Furious Charge, Fleet and Counter-attack.
New spearhead rules are in WD366.
pretty much all of the issue is devoted to 40K with spearhead in mind. Lots on IG vehicles, and eldar, with a full bat rep between the 2.
Deployment rules and setup rules are in there as well as how spearhead works.
Deployment will be 100% different, and different again to apoc. This is new.
Objective based missions.
Objective taking is different, and the number and type of objectives is new. Better than apoc.
Can easily be moulded to fit apoc.
You don't actually need tanks to play But they will help.