Showing posts with label Tournaments. Show all posts
Showing posts with label Tournaments. Show all posts

I am going to BoLScon


So I was thinking I was going to skip BoLScon this year. At first it was because of the seven 2000 point games. I am just too old and too fat and too crappy at 40k to spend so much time over one weekend standing around. Another thing is that with the 40k tourney I didn't get to see anything else going on, there were Space Hulk demonstrations going on last year that I really would have liked to have sat in on. So the tournament was right out for me.

Then they opened up the team tournament on Friday. Tamara and I were going to go and each bring 1000 points and throw down and get our asses beat. But that was gonna be a bit pricey. It would have been $30 each for weekend registration, and then $25 each for the tournament. I was planning on going down on Saturday and Sunday to watch games, find pick-up games and play in any demonstrations, but Tamara probably would not have come down, so we were paying $30 for her to get in for one day.

So the other day BoLS posts that Dave Taylor will be doing classes at BoLScon for green stuff and what not. If you don't know who Dave Taylor is, he used to be a GW employee, but has since moved on. He currently is a bad ass converter. Check out some of his conversions. 








Anywho, I am going to be signing up for this shortly, and I thought it would be cool if some of you guys came along as well. I know that just about everyone has done some conversion work on minis from time to time.

Time to Cowboy Up!

Well I finally did it. I finished my 10 warriors. It only took me a couple hours, and was no big deal. I think they look pretty good. I don't have any pics because Tamara is off to Brazil this week for Dell.

I figure that this week I'll finish the last 10 warriors. With Tamara gone, I'll probably have a bit on my time on my hands. I think I'm getting jazzed up to finish the Dwarfs (or at least jazzed up to be on to something different).

Revamped SW 1000 points.

HQ
Runepriest: (Living Lightning, Murderous Hurricane), Wolftooth Necklace, Wolf Tail Talisman, Meltabomb, BP, Force Staff

Elite
Wolf Guard x 3: PFx2, Mark of the Wulfen

1000 Points Space Wolves for Team Tournament

So this is what I am thinking of for my 1000 point Space Pup army to go along with the Necrons.

HQ:
Rune Priest with Runic Armor, Wolftooth Necklace and Storm Bolter
Jaws of the World Wolf, Living Lightning

Troops:
Grey Hunter Pack x 10 with Flamer, Melta, Mark of the Wulfen and Power Fist
Rhino with Extra Armor, Storm Bolter, Smoke Launcher

Grey Hunter Pack x 10 with Flamer, Melta, Mark of the Wulfen and Power Fist
Rhino with Extra Armor, Storm Bolter, Smoke Launcher

Grey Hunter Pack x 5 with Melta, Mark of the Wulfen and Power Fist
Razorback with Extra Armor, TL Heavy Bolter, Smoke Launcher

Grey Hunter Pack x 5 with Melta, Mark of the Wulfen and Power Fist
Razorback with Extra Armor, TL Heavy Bolter, Smoke Launcher

993 points. 

BoLScon 2010

Well first off, there is some stuff about BoLScon 2010 on the web site. There are (in theory) to posts up about the schedule, one being the "master schedule" and the other just having the "date" well if you go to the links, you'll see its the exactly same info, which is a bit disappointing. I was hoping to see the days and times different things would be going on.

Now THATS beardie!

So here is my update. There are 101 days until CCC.
Before we go into all the steps, I want to explain my paint scheme. Because my Dwarfs are from Barak Varr, the Dwarf Seaport, I want my “main” color to be blue. This will be the color the goes from unit to unit to tie all of the models into an army. For most models, their sleeves will be in blue, as well as any cloaks. Each different type of unit (fighters, ranged, Engineers, Ruinsmiths) will have their own accent color (red, green, yellow, and perhaps white respectively). Now for all of these colors, what I will be doing is laying down a base coat of Foundation Paint, then I will go over that with different shades of the primary color. I want the units and the army tied together with a cohesive color scheme, but I don’t want them all to be cookie-cutter and have the exact same shades of blues, reds, etc. I doubt anyone other than me will notice it, but what the hell. FYI, I may be asking to borrow some shades I am missing in the future.
Yesterday, first thing, I made sure all my Warriors, Longbeards and Hammerers that I have on hand were primed.
After that was done, I started doing a bit of assembly-line painting. I painted all the chainmail, and some accent colors.
I first started by putting Mordian blue on all the places I want to be blue. Then I put Mechrite Red on my Warrior, Longbeard and Hammerers units, and did a bit of work on my BSB, Engineer and Runesmith.


Hammerers unit with the chainmail, and red and blue accents.



BSB, Engineer and Runesmith.

Then I painted up 20 bases. For the bases I put down a base coat of Codex Grey, and then drybrushed Dhneb Stone.


40 painted bases.
In non-painting news, I assembled and pinned my Gyrocopter.
Today I was "sick" so I was home and did a bit of painting, but not too much. One of the things I did before any painting was to make the first rank of my Longbeards look different than my regular warriors. My original plan was to buy a box of the Longbeards Command, but I couldn't justify spending $25 on 5 dudes, when I need to spend so much to get the rest of the army put together. So what I did instead is something suggest in the Dwarf Army Book. The Dwarf Warrior sprews have face masks, so I have put a mask on the first rank of the unit that will be my Longbeards. That way they are visibly different from the warriors, but I can stick them in a different rank if I want them to be regular warriors in the future.
After that was done, I went to work on the beards for the Longbeards. These guys got a base-coat of Codex Grey, I did a first highlight of Astronomican Grey, and then a final highlight of Skull white. I think they came out pretty well.


First rank of Longbeards
Then I slapped some Dwarf Flesh on the tiny bits of skin on each of the Longbeards that didn't have masks.


Second Rank of Longbeards, no masks!
While all of this was going on, I primed my Thunderers and Quarrelers and the Gyrocopter. At this point in time, everything I currently have on had for the army is primed.
Lastly, I painted up 20 more bases.
For tomorrow, I'm going to shoot for chainmail on the Thunderers and Quarrelers, and accent colors.
For the rest of my dudes, I am going to paint their beards in a variety of colors, so lastly, for tomorrow, I'm going tryto paint all of the dudes for one color of beards (I'm thinking dark brown).

GooooOOooOoOOoooOOOOooooooOooOal!

So I am strongly considering going to the Capital City Carnage in May, so I need to get some things done.


First is getting a list together, and this is what I'm looking at taking.

2250 - Dwarfs Roster

Dwarf Lord (1#, 293 pts)
1 Dwarf Lord @ 293 pts (General; Hand Weapon; Gromril Armor; Shield; Shieldbearers)
1 Runic Weapon (Master Rune of Swiftness; Rune of Cleaving x1; Rune of Fury x1)
1 Runic Armor (Master Rune of Steel)

Thane (1#, 160 pts)
1 Thane (Battle Standard Bearer) @ 160 pts (Hand Weapon; Gromril Armor; Battle Standard Bearer)
1 Runic Weapon (Rune of Cleaving x1; Rune of Striking x1)
1 Runic Armor (Master Rune of Gromril)
1 Runic Talisman (Rune of Warding x1)

Runesmith (1#, 127 pts)
1 Runesmith @ 127 pts (Hand Weapon; Gromril Armor; Shield)
1 Runic Armor (Rune of Stone)
1 Runic Talisman (Rune of Spellbreaking x2)

Dwarf Warriors (20#, 205 pts)
19 Dwarf Warriors @ 205 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armour; Shield)
1 Veteran (Hand Weapon; Heavy Armour; Shield)

Dwarf Warriors (20#, 295 pts)
19 Longbeards @ 295 pts (Upgrade to Longbeards; Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armour; Shield)
1 Veteran (Hand Weapon; Heavy Armour; Shield)
1 Runic Standard (Rune of Courage)

Quarellers (10#, 125 pts)
10 Quarrellers @ 125 pts (Musician Mus; Hand Weapon; Crossbow; Light Armour; Shield)

Thunderers (10#, 155 pts)
10 Thunderers @ 155 pts (Musician Mus; Hand Weapon; Dwarf Handgun; Light Armour; Shield)

Hammerers (20#, 305 pts)
19 ~[(^One or more selected options present a potential usage conflict]×~[(#]Hammerers @ 305 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Heavy Armour; Shield; Stubborn)
1 Gate Keeper (Hand Weapon; Great Weapon; Heavy Armour; Shield)
1 Runic Standard (Rune of Sanctuary x1)

Artillery Battery (5#, 85 pts)
1 Bolt Thrower @ 85 pts (Rune of Penetrating x1; Bolt Thrower)
3 Crew (Hand Weapon; Light Armour)
1 Engineer (Hand Weapon; Light Armour)

Artillery Battery (5#, 90 pts)
1 Bolt Thrower @ 90 pts (Rune of Burning; Rune of Penetrating x1; Bolt Thrower)
3 Crew (Hand Weapon; Light Armour)
1 Engineer (Hand Weapon; Light Armour)

Artillery Battery (5#, 150 pts)
1 Cannon @ 150 pts (Rune of Forging; Rune of Reloading; Cannon)
3 Crew (Hand Weapon; Light Armour)
1 Engineer (Hand Weapon; Light Armour)

Artillery Battery (4#, 120 pts)
1 Organ Gun @ 120 pts
3 Crew (Hand Weapon; Light Armour)

Airborne Assault (1#, 140 pts)
1 Gyrocopter @ 140 pts (Flyer)

Validation Report:
Army Subtype: Dwarf Army; Edition: 7th Edition; Game Type: Normal Game
Roster satisfies all enforced validation rules

Total Roster Cost: 2250

Created with Army Builder - Try it for free at http://www.wolflair.com

This is not supposed to be a super competitive list, I put in units that I want to play around with. Now, I do have two S7 bolt throwers, but I really think that is pretty much the extent of the "douchebaggery" of the list.

So from that, I have a list of the models I need.

2250 - Dwarfs Roster

2 Bolt Thrower
2 Bolt Thrower Need 1

1 Cannon
1 Cannon Have

12 Crew
12 Crew - Light Armour Have 9, will get 3 more from the BT.

1 Dwarf Lord
1 Dwarf Lord - Gromril Armor; Shield Need King Alrik and Shieldbearers

40 Dwarf Warriors
34 Dwarf Warriors - Heavy Armour; Shield Have 29, need 13 more (two come from Alrik)
2 Musician - Musician Mus; Heavy Armour; Shield Have
2 Standard Bearer - Standard Bearer Std; Heavy Armour; Shield Have
2 Veteran - Heavy Armour; Shield Have

3 Engineer
3 Engineer - Light Armour Have 1, need 2

1 Gyrocopter
1 Gyrocopter Have

20 Hammerers
17 Hammerers - Great Weapon; Heavy Armour; Shield Have 12, need 5
1 Gate Keeper - Great Weapon; Heavy Armour; Shield Have
1 Musician - Musician Mus; Great Weapon; Heavy Armour; Shield Have
1 Standard Bearer - Standard Bearer Std; Great Weapon; Heavy Armour; Shield Have

1 Organ Gun Have
1 Organ Gun

10 Quarrellers
9 Quarrellers - Crossbow; Light Armour; Shield Have
1 Musician - Musician Mus; Crossbow; Light Armour; Shield Have

1 Runesmith
1 Runesmith - Gromril Armor; Shield Have

1 Thane
1 Thane - Gromril Armor Have

10 Thunderers
9 Thunderers - Dwarf Handgun; Light Armour; Shield Have
1 Musician - Musician Mus; Dwarf Handgun; Light Armour; Shield Have

Total Roster Cost: 2250

Created with Army Builder - Try it for free at http://www.wolflair.com

So what I am going to try to do is set myself weekly goals. As of this moment, I have the Organ Gun and crew, 1 warrior, 4 drunk dwarfs, and Lord I probably won't be using painted.

So What I'm going to try to do is paint about 5 dudes a week. I think that is d0-able with my skill(z) and the time and effort I put into each mini.

At this moment, I have all of my warriors and hammers either base-coated, or drying.

Anywho, I figured if I have a stated goal and if I post progress on here, I may actually get things ready.

Off to paint...

67th Division IG and BoLS-con

I was kinda depressed after the tourney, but now I think it was just because I was SO friggin tired. I was mentally sapped and my legs and feet were sore from all the standing and bending over the tables.


Now that I've had time to think about it, I think I did OK for my first tourney. One win, two draws, and four losses (2 of which were very close and decided in the last turn). I'm still a complete rookie when it comes to Warhammer and... I brought Guard. It's still hard to find just the right mix with the IG and in my humble opinion, I don't think there is a good tourney build for them. All my tanks and ordinance are scary, but with the assload of melta weapons out there, it just means my vehicles just blow up.

My first game was against a Tyranid player. Good kid with a solid list, but he did not play them very aggressively, which I believe hurt him. We played to a draw and I didn't really lose that many units. If there had been one more turn, I probably could have beaten him as the Valkyrie and Vendetta were set up to put a real hurting on him.

Second game was against a NASTY SM list. Vulcan can suck it!! Around 20 bikes with meltas and multimeltas, 9 landspeeders with multimeltas and missile launchers, an Ironclad Dread in a drop pod with a melta, and Vulcan with a unit safely hiding behind a big terrain feature. Great guy, but he was rough to play against. He got first turn and all those twin linked meltas starting popping vehicles first turn. I only got one round of shooting off with the Bassies before they exploded and their shots scattered badly. He was destroying at least 2 vehicles per turn and then assaulting the Veteran squads into oblivion. The only highlight of the game was when my Commissar Lord and his faithful Ogrynns took a charge from 2 bike squads with a Captain and held them up for 2 rounds. Obviously I was beaten horribly...

Third game was against a 17 year old kid with a horrible Eldar list. Only 1 wave serpant. I felt sorry for the poor kid and I started giving him pointers halway through the game because I was beating him so badly. He would start to do something and I would have to stop him and give him advise. I think he appreciated that, becuase for the rest of the tourney he would find me and ask me questions. I guess the "parent" in me was coming out and he reminded me of Dustin. Anywho, solid win, but I felt sorry for the kid..

Fourth game was against the dreaded Necrons. He was a very funny guy and had a scary list. Two lords, one on foot and one destroyer lord, both with res orbs. Four 10 man warrior units, three squads of destroyers, 2 heavy destroyers, tomb spiders and scarabs. I hate WBB!! I was killing warriors by the handfulls and they kept coming back! On the last turn, we both had 2 objectives and there was one contested. I saw his Destroyer lord coming after one of my objectives and I unloaded on it, finally destroying it just as it was in charge range, then put my Commisar and his two remaining Orgrynns in front of the objective to protect it. It was his turn, the Lord came back to life and cut through my HQ with that damn Warsythe and his consolidation move put him contesting range, so I lost. It was a very good game!

Fifth game was against a 20 year old kid who makes most all the tourneys. He had a beautifully painted Black Templar army. Two landraiders, four Rhinos full of Crusader squads (he had more but I can't remember everything he had). He was a great kid and we were very evenly matched. As we played, he told me that he goes to lot of competions and this was the toughest group he had ever faced. Anyways, none of his Templars got into charge range until the last turn and I rolled terribly. I lost but it was very close. I have to say that I am seriously thinking of doing Black Templars, even if Rolling Stoop (AKA John) thinks they are broken. They are just a very cool army.

Sixth game was against a Mech Sisters of Battle army. Very cool guy and it was great game. I had destroyed the majority of his units, but the 2 that counted most, I couldnt get them off of objectives and then in came Saint Celestine and took down one of my objective holders, winning him the game. I count it as a draw though because after we totalled up the points I had made all the other secondary, teitary (tittyary), and all the modifiers, so we were even on points. The best part of the whole game was watching my Ogrynns march down the field destroying Sister Units (I imagine raping them) as they went. Poor girls. I bet the suvivors had nightmares for months....

Last game was against a Gunline IG army with an ass-ton of Lascannons and Creed. Another great kid and a beautifully painted Mordian Army. It went badly. I was exhausted and he got the first turn. First thing he did was have Creed give orders to twin link all the Lascannons and Auto cannons. He blew up FIVE vehicles in turn ONE!! Both Bassies, A Hellhound, A Chimera, And the Valkyrie. The vets that had been in the Valk then ran off the board. Turn 2, he blew up the Vendetta, the other two Chimeras, and the battle cannons off both LRBTs. I got one objective and two unclaimed one left the table, leaving him sitting on two objectives. With all my vehicles popped, there was no way for me to get to them. I lost horribly.

All in all it was good experience. If anything, it has motivated me to finish my Ultramarine force and get them on the table. I didn't see any pure Ultramarine lists out there. I wish I had more time to watch the Narrative games and especially the Fantasy battles, but I still had fun......

N00b's Eye View

We'll seeing as we have some folks that can take some action, I'll put in my $0.02 about BoLScon.


I had a blast. I got my ass handed to me over and over again, but seeing the armies, and playing some really great guys (except for the one that threw his Whirlwind) was just great.

I would echo some of the things others have stated. For a n00b like me, 7 games was too much. If there are no other options, I am 99% sure that I'll still go next year, but I would like to see something that would be a bit less intense. I would like to see a 3 and 3 or even a 3 and 2 so that I could have time to do other things.

I would have loved to sit in on a game of Space Hulk. I am pretty sure I am not going to buy the box, but I would have really liked to give it a test drive. Same for spending more time looking at the WFB, and the naritive battles. I would have totally brought a "second" army (meaning enough stuff to bump it up to 3k) to jump into a Narative battle in between tourny battles.

Also, I think that if there were a "mini" tournament with smaller prizes, perhaps you'd get some of the more intense players to skip it, and give us little fish a chance at winning something. Although I can totally see some douchbag playing in the mini tourni to kick the little fish asses.

Anywho, I had a blast, it was really well run, and I think the BoLS post was wrong when it said we got 15 min behind. I didn't think we ever got that far behind.

Oh, and as I told JWolf, please for the love of God, don't do it the weekend before school starts (although I know you guys didn't have many choices).

Oh. One other thing I figured out, just about 1/3 of all of the 40k games I have EVER played, were played at BoLScon.

My BoLSCon Rant...


Yeah you probably already read this but it will make me feel better to post it here...


Counting backwards from Game 7 which is freshest in my mind.
My opponent was a fairly straightforward Tau list. Two railheads, unit of 3 broadsides, 6 fireknifes (TL Missle Pod/Plasma rifle), pathfinders, two squads of 6 FWs, Monat with fusion, two squads of kroot.
Given my history I felt pretty ambivalent about my chances. There were 6 objectives, which could vanish from the board at the end of each turn. If they were controlled when they vanished, the controlling player got to keep it and the unit that was controlling it went into reserves and returned through deep strike the next turn.
The guy played like a fucktard. Sorry that’s just the truth. He made moves that made absolutely no sense. Moved guys just because. Moved guys randomly. My moves were calculated and I stuck to my plan and executed it perfectly. I held three objectives on turn 1. Given that I only have three troops choices that was all I could hope to hold. It got even better when one of the objectives on his side of the board vanished uncontrolled. So now I held three to his possible max of two.
That being said..I lost..and badly. Why? Let me give you some highlights from the game. Two brightlances fired 5 shots each at the same devilfish. I either never hit it (twin linked mind you) or rolled a 1 for penetration each time. That devilfish would go on to contest one of my objectives that I held from turn one. My fire prism fired three dispersed blasts into a unit of kroot (KROOT) that were holding one objective. Every shot was right on target. Hitting at least 8 models each time with S5 hits. I killed…zero.
My striking scorpions’ serpent came in on turn two an rammed a hammerhead, stunning it. On turn three the scorps got out and assaulted one of his crisis teams. Three Fireknifes with two shield drones. I charged and layed in with my 36 S4 attacks..of which I got 17 wounds. The outcome…zero. His suits strike back and kill two scorpions. My powerfist then goes with it’s five attacks. Hits with two…applied to the shield drones…zero. I lose..but stay in the fight.
One of his objectives then vanishes controlled. He now has one that I cannot contest. And holds one with the kroot that will not die. I still hold three, but don’t worry that will change. The devilfish that I cannot kill slowly trundles its way over and contests the first one which is held by my untouched and actually unfired at Command wave serpent. (I actually tricked the stupid bastard into never firing at this tank even though his three broadsides were in clear line of sight of it the entire game…not that it mattered apparently.) His monat drops next to my serpent full of avengers on the second objective and cracks it. The avengers pile out and he actually assaulted them in the following turn. They held up, but the objective remained contested. The remaining three fireknifes bunny hopped over to contest the third objective. They should have, at that point been entangled with my scorpions of course, but the scorps were bogged down with the other three..which after three turns were still at 100% strength and I was down to four scorps and the exarch. Yes that’s three turns of at least 4 powerfist attacks at WS5 S6….and no one died. I killed a ton of his shit…but in the end I simply couldn’t make my shots count. Even though I could have contested the one objective that he held, it was still a loss because the other objective had vanished controlled. So couldn’t even pull out a draw.
So if it looks like I had bad luck in that game, consider that that was probably the best luck I had in ANY of the games.
In the game just prior to that I played against an extremely tough army. I cannot fault the guy playing it because it was just a damned tough build. He was a good player and it should have been a fun game. It was a space marine army led by Vulkan so all all bike-mounted melta and flame weapons count as twin linked. Tom played this army so I know he can vouch for the sheer fucktoughery of the whole thing. Here’s one thing I did NOT know about Space Marines..I got first turn in this battle and he started with NOTHING on the board. Zero. In turn one all his shit came on and lit me up. I’m not really sure how that works..but I cant' really bitch about it even though I lost an entire turn of shooting, just because I made a point of moving everything 18+ inches to get the cover save and as a result I took no losses despite all the twin-linked melta weapons.
Now I’m not going to go into great detail on this battle, because frankly I felt that I was outclassed. Space Marine bikers are T5 with a 3+ save..so it’s a bitch for me to wound them and even if I do they pretty much just shrug it off. So my solution was to concentrate my fire on doomed units. On turn two (my first turn of shooting) I concentrated everything on one 5 man biker squad. 18 S6 war walker shots, Prism Cannon at S9, Krak missile and shuriken cannon from a WS, fire dragons with heavy flamer and 5 S8 fusion guns, scatter laser and pulse laser from the falcon. The only fire that did NOT go into that squad was from my guardian squad and farseer that assaulted another squad. Anyway through a combination of bad rolls on my part and good rolls on his…despite all that firepower….two marines died. Meanwhile my farseer and guardians opened fire on another squad of bikers and had much better luck..by better luck I mean they actually forced a morale test which caused the unit to fall back out of assault range. Leaving them stuck out subsequently flamed into oblivion. The farseer did survive and went on to carve up several skimmers with his witchblade, but ultimately died to an unsaved multi-melta shot from a surviving skimmer. At the end of the game I had a unit of close-combat kitted avengers tied up in close combat with a full squad of biker marines and unable to wound them (needing 6s). And a couple of immobilized weaponless vehicles just sitting around the board here and there.
Not much to say about the game prior to that, it was against Space Marines led by Pedro Kantor. Who can pretty much suckit. I fought for a draw in this one because on turn one he managed to explode three of my transports before they even got off the blocks. Yes..explode..not wrecked..explode. It wasn’t a horrible game despite that. Except that again I struggled to even so much as wound marines and just watched them make save after save on the few wounds that I did manage. And of course with Pedro leading the army it’s not like they ever had a chance of failing a morale roll.
My final game of day one was against a guard army with a Collosus Siege Mortar. The guy had a beautiful army and he was very nice. It wouldn’t have been a bad game at all except that the Collosus was obscene. It sat hidden in a corner of the board for the entire game and never missed. Not once. Every shot hit precisely on target. The damned thing is supposed to scatter 2D6 inches with no adjustment for BS, but nope…rolled a hit every shot. S6 AP3 pie plate with no cover saves. That means dead eldar. He would use his chimera-transported lasguns and plasma along with the vehicle’s own multilaser to crack open transports and then the siege mortar would kill whatever had been in it. I don’t even recall what the objective of this game was….my objective was to not get my entire army pulverised by the siege mortar.
Game three of day one was against some douche with Space Wolfs. He can tell you about it if he remembers..I actually don’t recall much detail on the game.
Game two of day one was against Tau, and a complete douchebag who kept tossing his hair. My luck, however, held strong. Just to give you an idea of how bad this went, my farseer and guardian squad assaulted his command unit of crisis suits. Two flamers, and a shitton of pistol shots on the charge resulted in..nothing. And then the assault itself netted…nothing…followed by a failed leadership and I was run down…by Tau. Think about the odds on that..remembering that my unit is LD10 and that my Guardians are I5 and Tau are I2.
The first game of the tourney I played Nurgle Space Marines. The guy I played was super nice and I had no problems with his rolls really. But again my list was just outclassed. Two Daemon princes, Greater Daemon, and a shitton of T5 space marines with 3+ saves and FNP all sitting in rhinos and chain firing meltaguns out of them. Even though I did manage to crack open the rhinos, the guys inside were far tougher to kill. I’m not sure I even managed to kill a single squad as I simply couldn’t wound them and even when I did they got a 3+ and a 4+ save each time. I don’t remember killing any of them, but maybe that’s just because I was busy getting my face gnawed off by the two daemon princes and greater daemon the whole time. I did manage to kill 1 obliterator with my prism cannon. Of course…the obliterator cant have the nurgle mark or even if wouldn’t have died.
Annnnnnyway…all in all I’m very disappointed. John says I am entrenched, and he’s probably not wrong there. I’ve had many of my eldar models since Rogue Trader..in fact two of the models in my guardian storm squad are actually RT models.
Still my biggest frustration was my complete sheer ass luck. I should never have lost to the last guy. I outplayed him in every way except on the dice. As an example he actually moved crisis suits in behind my Scorpion wave serpent on turn two and shot it in the ass. I had cover saves from SMF and made them so the serp survived with only a shaken result. But he had his crisis suits blocking the exit so I wasn’t going to be able to disembark and assault. The stupid fucker actually JSJd AWAY from my serpent in the assault phase (for no real reason other than the fact that he could move in the assault phase..nothing else on the board had LOS to that unit) just to give me room to disembark in my turn and assault. There were no secrets he knew perfectly well what was in the transport and still gave me room to disembark the entire unit. Not that it mattered.
The other thing is…dice without pips or numbers on them should NOT be allowed at a tournament. In fact I’m convinced that there is so much dice fuckery going on that they should supply the dice and the dice should remain at the table.
Several of the guys I played had the same fucking dice…they had some fucked up symbol on either the 1 or the 6. I say it was on either the 1 or the 6 because I was never sure which it was on. Sometimes it was a 1..sometimes a 6. Depending on what he needed.
Anyway..I’m on the verge of just ebaying my shit. I’m disappointed and frustrated. I’m tired of having the world’s worst fucking luck. I joke about how bad my luck is in Vegas and how the best way to win is to bet against me, but I’m really tired of having such bad luck. It has lost all humor value for me. I’d love to have average luck for once.

But hey I'm still smiling right...

Three! Three Counters Ah Ah AH!

I'm not dead yet!

You'll be stone dead in a moment!

Nothing Pithy for this one. I wanted to paint up a Marine that wasn't a Space Pup or a Smurf. Tamara picked the Sons of Medusa.

Bowling Shirts


OK I've totally dropped the ball on this. I have spent the afternoon looking online, and I think the cheapest shirts I've found is here.

Personally I like the Alley Cat shirt. It comes in four
colors; Khaki/Jade, Khaki/Navy, Black Silver, and Red/Black. I am partial to the Khaki/Jade.

The shirt starts out at $26.95. You can get the shirt embroidered for $6 for the first ten letters, and an extra buck for every additional ten letters.

We could get the team name on the back, but thats an extra $15.

One of the other little things I think is neat is the embellishments you can get put on the shirt. Personally I think we should get the skull and crossbones on the right collar.

Anywho, it says we should expect 7-10 days for embroidery, so we'll need to make some decisions soon. Let me know what you think. Do you like the style, colors etc etc etc. If you have a suggestion, lets hear it!

Addendum.

Well SOMEONE has bitched about the fact that there are no pockets on the above shirts. I looked around a bit more and found these. I am partial to the camel/black one. And they have one pocket. So what do you think?

Battle Report

So Tamara and I went to BFG to play today. This is the trunk of my car all set up. As you can see all my books are in my bad-ass carrying bag!

I was planning on taking photos round by round to post a play by play of the fight, but Tamara and I got into getting the fight done in under 2 hours so I forgot until the friggin game was over. Game lasted 75 minutes. At the bottom of turn 3, Tamara lost so many troops that she would phase out.
In the bottom of turn 3, I made my first two assaults. I assaulted a squad of 15 Necron warriors with a Lord with Rez orb. They started out with 16, but one guy laid down in the shooting phase. During the fight I killed 11 necros, and she killed 2 of my dudes. She did not make an insane heroics roll, and I ran the rest of the unit down.

The second assault was 6 scouts assaulting a 11 warriors. I assaulted to pull them off an objective and to tie them up in CC until my dread (who spent most of the fight shaken) could get into CC. They assaulted, killed 1 dude, Tamara fought back, didn't make a single wound. She did her leadership test, and rolled 11. Then the scouts rand down the squad.
At that point at time, Tamara had 8 Flayed ones left, and her Phase out was 11.



Latest project revealed...



So here it is...the project I've been working on. Note that the models are actually just slotted onto the bases and the basing isn't finished. And at least two of the models aren't actually finished either. But I'd like to get your thoughts on this monstrosity anyway.

Oh and yeah it's sorta my entry for a 40k Unit in the painting competition.

I think this is what I will be taking.

2000 Pts - Space Wolves Roster - Taskforce Darkfang

Venerable Dreadnought Ilric Darkfang (1#, 193 Pts)
1 Venerable Dreadnought @ 193 Pts
Extra Armor; Smoke Launchers; Twin Linked Lascannon; Missile Launcher

Rune Priest Karl Stormdancer (1#, 102 Pts)
1 Rune Priest @ 102 Pts
True Grit; Frag Grenades; Bolt Pistol (x1); Rune Staff (x1)
1 Chooser of the Slain @ [10] Pts

Wolf Guard Battle Leader Njord Moonwulf (1#, 94 Pts)
1 Wolf Guard Battle Leader @ 94 Pts
True Grit; Wolf Pelt; Frag Grenades; Lightning Claw (x2)
1 Wolf Pelt @ [3] Pts

Wolf Scout Pack Signy (6#, 118 Pts)
6 Wolf Scouts @ 118 Pts
Bolt Pistol (x5); Close Combat Weapon (x5); Melta Bombs; Meltagun

Blood Claws Pack Jarl (15#, 246 Pts)
15 Blood Claws Pack @ 246 Pts
Bolt Pistol (x15); Close Combat Weapon (x12); Frag Grenades; Power Fist (x3)

Blood Claws Pack Lodbrok (10#, 164 Pts)
10 Blood Claws Pack @ 164 Pts
Bolt Pistol (x10); Close Combat Weapon (x8); Frag Grenades; Power Fist (x2)

Grey Hunter Pack Pyrun (11#, 276 Pts)
10 Grey Hunter Pack @ 276 Pts
Close Combat Weapon (x8); True Grit; Bolter (x9); Power Fist (x2); Flamer; Wolf Guard Leader
1 Wolf Guard Pyrun @ [61] Pts
True Grit; Runic Charm; Wolf Pelt; Power Fist (x1); Storm Bolter
1 Runic Charm @ [5] Pts
1 Terminator Armor @ [5] Pts
1 Wolf Pelt @ [3] Pts

Grey Hunter Pack Magni (11#, 276 Pts)
10 Grey Hunter Pack @ 276 Pts
Close Combat Weapon (x8); True Grit; Bolter (x9); Power Fist (x2); Flamer; Wolf Guard Leader
1 Wolf Guard Magni @ [61] Pts
True Grit; Runic Charm; Wolf Pelt; Power Fist (x1); Storm Bolter; 1 Elite Elite
1 Runic Charm @ [5] Pts
1 Terminator Armor @ [5] Pts
1 Wolf Pelt @ [3] Pts

Land Raider Crusader Kari (1#, 265 Pts)
1 Land Raider Crusader @ 265 Pts
Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Twin Linked Assault Cannon; Hurricane Bolter (x2); Extra Armor
1 Frag Assault Launchers @ [0] Pts

Land Raider Dagur (1#, 265 Pts)
1 Land Raider @ 265 Pts
Power of the Machine Spirit; Searchlight; Smoke Launchers; Twin Linked Heavy Bolter; Twin Linked Lascannon (x2); Extra Armor

Total Roster Cost: 1999

Equipment:
Chooser of the Slain: May prevent enemy units from using infiltrate. Also counts as additional CCW.
Runic Charm: Model may re-roll one failed armor save per battle.
Wolf Pelt: Model gains +1 Attack when it Counter-Attacks.

Created with Army Builder
Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.

Comments welcome

BoLSCon Painting Competition


So I was pondering entering some models in the painting competition. The thing is I really don't know if what I want to do qualifies. I was thinking of creating an elaborate scenic base and entering my Inquisitorial acolytes from our Dark Heresy game as a "unit". I have been considering even painting up an Inquisitor to lead them. Obviously I'd need to rebase the entire unit and mount them on something scenic. But I wanted to include the the Sanctioned Psycher, Arbitrator, Assassin, Guardsman stormtrooper, Ordo Militant Sororitas, Sister Hospitaller, and Techpriest Magos. I had thought about including the guy with the psycannon as an interrogator explitor, but I'm not sure about the model (I would still need to drill out the psycannon barrel for sure but even so). And as Jason and I discussed one weak model will damage the whole entry. Anyway do you guys think this would even qualify as a "unit"? Would the addition of an Inquisitor help? Any ideas for a scenic base? Thoughts?

It's Not Easy Being Home All Summer.

I mean someone has got to keep an eye on the dogs so they don't get into anything.


So on to the Space Pup update. My Land Raiders are both 99.9% done. My Grey Hunters are 99.9% done. The Wolf Guard Squad leaders are about 90% done. My two squads of Blood Claws are both about 80% done, and my two IC's are about 80% done. My Dread is about 90% done, and my scouts are about 60% done. My Chooser of the Slain (the falcon Calvin gave me) is 0% done, and my objectives are about 10% done.

I would be posting pics, but my camera sucks at taking up close pics. I have been using the macro function, I have built myself a light box, but I still can't get anything in focus. Anywho, things are coming along well.

So theres my update. Calvin said he is completely done (besides minor tweeking of his list), and I believe Tom is done as well, how about the other two members of the Team? Any updates?

Not to point out the obvious, but...


Proof of Life

As you can see, your loved ones are safe and well. I assure you that if you would like them to continue in this state, that you do everything that we request.

So no painting for me today. Today Tamara and I played another Necron/Space Pups game. I thought I was screwed on the first turn when I did 10 wounds, and Tamara saved 9 of them, then passed the "We'll be back" roll for the last one, then proceeded to drip a particle whip pie plate on my Grey Hunters and splat 4 of them. I finally got into close combat on turn three, and then things went down hill for her. She phased out at the bottom of 6. After that we went over to a friends house and spent the afternoon in the pool in the rain, quite nice!

Yesterday I a bunch of the gribbly bits on my Land Raiders. They aren't done yet, but I got a lot of little details done. I also put the first coat on all my heads. Plus I epoxied some magnets on a bunch of my guys, the super glue wasn't holding well. I have a bunch more to put on tomorrow.

As for Calvin's "loved ones," I can drop them off at Tom's tomorrow if you guys are planning to play this weekend, or I can just keep a hold of them until the next time we play.

Lastly, Tamara is looking for a non-Space pup fight in the near future. Do you think Karen would be willing to play one of these days? She is looking to play someone that does not have as much experience.

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