Showing posts with label Army List. Show all posts
Showing posts with label Army List. Show all posts

F You Mech Guard!


This is totally a gimmick army. I wouldn't play this in a regular game, but I would like to take it one time against Tom's Armor company to see if it is decent or not.

HQ
Logan Grimnar, The Great Wolf in Terminator Armor
Belt of Russ, Wolf Tail Talisman, Wolftooth Necklace, Storm Bolter, Axe of Morkai

Rune Priest in Power Armor
Wolftooth Necklace, Bolt Pistol, Runic Weapon, Chooser of the Slain, Jaws of the World Wolf, Living Lightning

Wolf Priest in Power Armor
Fang of Morkai, Wolf Amulet, Wolf Tail Talisman, Wolftooth Necklace, Bolt Pistol, Crozius Arcanum

IG - Roughnecks (4 SCs)

HQ:

Straken (AKA Colonel Brennen Ironfist) - WS 5/BS 4/ Str 6/ Tough 4/Wounds 3/ I 3/ A 3/ Sv +3(+5)
Fearless and Furious Charge to any unit within 12inches
4 Flamers
2 Body Guards
Chimera - HB/HF

Elites:
8 Ratlin Snipers - BS4 and Stealth

Marbo (AKA Mkoll)- nuff said....

Troops:
Al'rahem (AKA Capt Zek)
4 Flamers
Chimera - HB/HF

My Turn: 2k Space Wolf List

I think this is what I'll be playing for a while.

HQ
Wolf Lord
Runic Armor, Wolf Tail Talisman, Wolftooth Necklace, Bolt Pistol, Frost Weapon, Saga of the Bear

Rune Priest
Wolftooth Necklace, Bolt Pistol, Runic Weapon, Jaws of the World Wolf, Living Lightning

Rune Priest
Wolftooth Necklace, Bolt Pistol, Runic Weapon, Murderous Hurricane, Living Lightning

Deff Skullz "Feral" Orks

HQ:
Warboss (Lhok'ar) Combi-Scorcha/Powerklaw/Bosspole/Cybork/Eavy armor/Attack Sqig

Elite:
12 Commandos with 2 burnas and Stinkrot (I really like the sneaky backstabby Orks)

10 Lootas (Possibilty of 30 Str 7 shots coming from this unit)

Troops:
8 Nobs in Eavy armor with Painboy, Waaagh banner, 2 big Choppas, 2 PKs, 1 BP, and a Combi scorcha (Warboss in this unit) - (WS5, Furious Charge - Str 5 for most, AS 4 and FNP) (Will run behind the boys for a cover save until they get to the enemy.

The new Lizard list..

Slann Mage-Priest : Lord - General - Battle Standard Bearer
Power Stone - Once per battle, adds 2 dice to a casting roll.
Power Stone - Once per battle, adds 2 dice to a casting roll.
Cupped Hands of the Old One - One use only; If the bearer miscasts an enemy wizard within line of sight will suffer the effects (ignoring 5-6) on a 2+.
The Focused Rumination - The Mage-Priest adds one "free" power die to each spell cast
Focus of Mystery - The Mage-Priest knows every spell from one lore
Sun Standard of Chotec - Missiles fired at the unit suffer -1 to hit, -2 if fired within 12"

2250 Pts - Dark Elves - Ghrond's Chill Embrace

The latest and greatest Druchii List. Comments welcome (Not that I plan on taking advice from a bunch of humans and mutant slaves)

High Sorceress
1 Supreme Sorceress (Druchii Sorcery; General; Level 4 Upgrade; Hand Weapon; Eternal Hatred)
1 Cold One (Thick-skinned; Causes Fear; Stupid)
1 Black Staff
1 Pendant of Khaeleth
1 1. Dark Hand of Death
1 2. Steal Soul
1 3. Wind of Death
1 4. Walking Death
1 5. Doom and Darkness!
1 6. Drain Life
1 0. Power of Darkness

Revamped SW 1000 points.

HQ
Runepriest: (Living Lightning, Murderous Hurricane), Wolftooth Necklace, Wolf Tail Talisman, Meltabomb, BP, Force Staff

Elite
Wolf Guard x 3: PFx2, Mark of the Wulfen

The Slaan list....

EDIT: So it's not enough to have a Slaan, I have to field more Temple Guard as well. What I was thinking of doing is making the Temple Guard unit 6 models wide, which would put the Slaan in the exact middle and would give me a total of 19 Temple Guard (Which I have, just need to paint 6 more). If I field any more than that, not only do I have to buy more models, I also will have to drop other units that I really like, which sorta takes the fun out of the game. So here it is:

Mother-FFF'in Khorne!!

I am buying John's Warriors of Chaos off of him and will be going for a Khorne list, since everyone believes this will suit my tactics. Heres a list with what I have:

General:
Khorne Lord - WS8/St6/To5/In7/At6/Sv1+
Demonic Mount
Axe of Khorne
Enchanted Shield
Collar of Khorne -Magic Resist (2)
Favor of the Gods

1000 Points Space Wolves for Team Tournament

So this is what I am thinking of for my 1000 point Space Pup army to go along with the Necrons.

HQ:
Rune Priest with Runic Armor, Wolftooth Necklace and Storm Bolter
Jaws of the World Wolf, Living Lightning

Troops:
Grey Hunter Pack x 10 with Flamer, Melta, Mark of the Wulfen and Power Fist
Rhino with Extra Armor, Storm Bolter, Smoke Launcher

Grey Hunter Pack x 10 with Flamer, Melta, Mark of the Wulfen and Power Fist
Rhino with Extra Armor, Storm Bolter, Smoke Launcher

Grey Hunter Pack x 5 with Melta, Mark of the Wulfen and Power Fist
Razorback with Extra Armor, TL Heavy Bolter, Smoke Launcher

Grey Hunter Pack x 5 with Melta, Mark of the Wulfen and Power Fist
Razorback with Extra Armor, TL Heavy Bolter, Smoke Launcher

993 points. 

67th Division, 3rd Company Mechanized

This is more of just a fun, fluffy list based around a Colonel Commissar, 4 Grizzled Veteran units from different Guard units, and a butt load of armor. It is by no means a tourney list (hence the lack of Valkyries).

HQ:
Colonel Commissar Palestine Drake - Commissar Lord with BP/PW - Rides with 1st squad

Troops:
1st Squad - 7 shotguns/3 Meltas
Chimera - Multilaser/HB/Heavy stubber

2nd Squad - 1 Plasma pistol/CCW, 6 Lasguns, 3 Plasmaguns
Chimera - Multilaser/HB/Heavy stubber

3rd Squad - 7 shotguns/3 meltas
Chimera - HB/HF

4th Squad - 1 Laspistol/CCW, 6 Lasguns, 3 Grenade Launchers
Chimera - HB/HF

Fast:

Devildog - melta cannon/HF

2 Hellhounds - Inferno cannons/HB

3 Scout Sentinals - Autocannons

Heavy:

2 Lemun Russes BC/HB

2 Lemun Russes BC/HB

1 Lemun Russ Vanquisher with Lascannon

2000pts even....

Except for the Sentinals coming in on a board edge, that's a wall of AV 12+ moving across the board....

Brettonian Roster #1

These are the Knights of the Iron Fist. I plan on using the Crimson Fist SM transfers on their shields, since I don't have any Brett transfers. It's been edited at Calvin's advice. Pretty straight forward. Men at Arms in the middle with BSB unit and two KotR units on the right flank, then the Lord, Errants, and Relique to the left. Spearheaded down the field.

WWWAAAGGGHHHH!!!!!!

So, I am looking to just play a 'fun' army. What could be more fun than Orks? No real tactics there, just run 80 screaming Orcs at the enemy and let the Gobbos plink at them from the flanks.

Dustin is really wanting to play the Lizards and I'm tempted to let him have them. I think they would be a good starter army for him.

The list Im looking at looks like this:

General:
Black Orc Warboss (Lho'kar Blacktusk)
Heavy Armour
Martog's Best Basha
Enchanted Shield
Effigy of Mork
Bigged's Kickin' Boots

Lizardmen list

Okay, here's a list I've been playing around with:

Saurus Old Blood
Light armor
Blade of Realities (Ld test for every hit or slain, no save)
Enchanted shield
riding a Carnosaur

Skink Chief
Light Armor
Shield
Staff of the Lost Sun (Range 18", St 5, Multiple shots x3)
riding a Terradon

Skink Priest - Lvl 2
Plaque of Tepok (Knows one more spell than normal)
Dispell scroll
riding an Engine of the Gods

Skink Priest
2 Dispell scrolls

20 Saurus Warriors with spears
full command

20 Saurus Warriors with spears
full command

11 Skink skirmishers with blowpipes

11 Skink skirmishers with blowpipes

6 Chameleon Skinks

10 Temple Guard
Ancient Guardian has the Sword of the Hornet (always strikes first)
full command
Magical Banner - Plaque of Dominion (Enemy wizards within 18" must take stupid test)

3 Terradon riders

2250pts

EDIT: So, in order to add some magic to my list without taking a Slaan, I've added the EotG to my list.

GooooOOooOoOOoooOOOOooooooOooOal!

So I am strongly considering going to the Capital City Carnage in May, so I need to get some things done.


First is getting a list together, and this is what I'm looking at taking.

2250 - Dwarfs Roster

Dwarf Lord (1#, 293 pts)
1 Dwarf Lord @ 293 pts (General; Hand Weapon; Gromril Armor; Shield; Shieldbearers)
1 Runic Weapon (Master Rune of Swiftness; Rune of Cleaving x1; Rune of Fury x1)
1 Runic Armor (Master Rune of Steel)

Thane (1#, 160 pts)
1 Thane (Battle Standard Bearer) @ 160 pts (Hand Weapon; Gromril Armor; Battle Standard Bearer)
1 Runic Weapon (Rune of Cleaving x1; Rune of Striking x1)
1 Runic Armor (Master Rune of Gromril)
1 Runic Talisman (Rune of Warding x1)

Runesmith (1#, 127 pts)
1 Runesmith @ 127 pts (Hand Weapon; Gromril Armor; Shield)
1 Runic Armor (Rune of Stone)
1 Runic Talisman (Rune of Spellbreaking x2)

Dwarf Warriors (20#, 205 pts)
19 Dwarf Warriors @ 205 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armour; Shield)
1 Veteran (Hand Weapon; Heavy Armour; Shield)

Dwarf Warriors (20#, 295 pts)
19 Longbeards @ 295 pts (Upgrade to Longbeards; Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armour; Shield)
1 Veteran (Hand Weapon; Heavy Armour; Shield)
1 Runic Standard (Rune of Courage)

Quarellers (10#, 125 pts)
10 Quarrellers @ 125 pts (Musician Mus; Hand Weapon; Crossbow; Light Armour; Shield)

Thunderers (10#, 155 pts)
10 Thunderers @ 155 pts (Musician Mus; Hand Weapon; Dwarf Handgun; Light Armour; Shield)

Hammerers (20#, 305 pts)
19 ~[(^One or more selected options present a potential usage conflict]×~[(#]Hammerers @ 305 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Heavy Armour; Shield; Stubborn)
1 Gate Keeper (Hand Weapon; Great Weapon; Heavy Armour; Shield)
1 Runic Standard (Rune of Sanctuary x1)

Artillery Battery (5#, 85 pts)
1 Bolt Thrower @ 85 pts (Rune of Penetrating x1; Bolt Thrower)
3 Crew (Hand Weapon; Light Armour)
1 Engineer (Hand Weapon; Light Armour)

Artillery Battery (5#, 90 pts)
1 Bolt Thrower @ 90 pts (Rune of Burning; Rune of Penetrating x1; Bolt Thrower)
3 Crew (Hand Weapon; Light Armour)
1 Engineer (Hand Weapon; Light Armour)

Artillery Battery (5#, 150 pts)
1 Cannon @ 150 pts (Rune of Forging; Rune of Reloading; Cannon)
3 Crew (Hand Weapon; Light Armour)
1 Engineer (Hand Weapon; Light Armour)

Artillery Battery (4#, 120 pts)
1 Organ Gun @ 120 pts
3 Crew (Hand Weapon; Light Armour)

Airborne Assault (1#, 140 pts)
1 Gyrocopter @ 140 pts (Flyer)

Validation Report:
Army Subtype: Dwarf Army; Edition: 7th Edition; Game Type: Normal Game
Roster satisfies all enforced validation rules

Total Roster Cost: 2250

Created with Army Builder - Try it for free at http://www.wolflair.com

This is not supposed to be a super competitive list, I put in units that I want to play around with. Now, I do have two S7 bolt throwers, but I really think that is pretty much the extent of the "douchebaggery" of the list.

So from that, I have a list of the models I need.

2250 - Dwarfs Roster

2 Bolt Thrower
2 Bolt Thrower Need 1

1 Cannon
1 Cannon Have

12 Crew
12 Crew - Light Armour Have 9, will get 3 more from the BT.

1 Dwarf Lord
1 Dwarf Lord - Gromril Armor; Shield Need King Alrik and Shieldbearers

40 Dwarf Warriors
34 Dwarf Warriors - Heavy Armour; Shield Have 29, need 13 more (two come from Alrik)
2 Musician - Musician Mus; Heavy Armour; Shield Have
2 Standard Bearer - Standard Bearer Std; Heavy Armour; Shield Have
2 Veteran - Heavy Armour; Shield Have

3 Engineer
3 Engineer - Light Armour Have 1, need 2

1 Gyrocopter
1 Gyrocopter Have

20 Hammerers
17 Hammerers - Great Weapon; Heavy Armour; Shield Have 12, need 5
1 Gate Keeper - Great Weapon; Heavy Armour; Shield Have
1 Musician - Musician Mus; Great Weapon; Heavy Armour; Shield Have
1 Standard Bearer - Standard Bearer Std; Great Weapon; Heavy Armour; Shield Have

1 Organ Gun Have
1 Organ Gun

10 Quarrellers
9 Quarrellers - Crossbow; Light Armour; Shield Have
1 Musician - Musician Mus; Crossbow; Light Armour; Shield Have

1 Runesmith
1 Runesmith - Gromril Armor; Shield Have

1 Thane
1 Thane - Gromril Armor Have

10 Thunderers
9 Thunderers - Dwarf Handgun; Light Armour; Shield Have
1 Musician - Musician Mus; Dwarf Handgun; Light Armour; Shield Have

Total Roster Cost: 2250

Created with Army Builder - Try it for free at http://www.wolflair.com

So what I am going to try to do is set myself weekly goals. As of this moment, I have the Organ Gun and crew, 1 warrior, 4 drunk dwarfs, and Lord I probably won't be using painted.

So What I'm going to try to do is paint about 5 dudes a week. I think that is d0-able with my skill(z) and the time and effort I put into each mini.

At this moment, I have all of my warriors and hammers either base-coated, or drying.

Anywho, I figured if I have a stated goal and if I post progress on here, I may actually get things ready.

Off to paint...

Ultramarines list

HQ:
Terminator Librarian
Epistolary - (GoI and Null Zone)

Terminator Chaplin

Elite:

5 man Terminator Squad w/Assault Cannon
(Librarian here)

5 man Terminator Assault Squad w/ TH/SS
(Chappie here - re-rolling TH hits seems nice.....)
Landraider Redeemer w/ Multimelta

Troops:

10 man Tactical squad w/ Melta/Multimelta - Sgt w/PF and combi-flamer
Rhino EA

10 man Tactical squad w/ Melta/Multimelta - Sgt w/PF and combi-flamer
Rhino EA

10 man Tactical squad w/ Flamer/Plasma-cannon - Sgt w/PF

10 man Tactical squad w/ Flamer/Plasma-cannon - Sgt w/PF

Heavy:

Predator - AC and HBs

2000pts

Before I start any other army, I want play around with the Ultramarines and get some wins under my belt. I'm trying to gear all my lists and tactics around the old "Hammer and Anvil" technique. In this list I have a very shooty force backed up by two very CC killy units. The Redeemer will head into the thick of it while Librarian and his squad will gate around the board where I need them.

EDIT: Okay, it's been edited. Since Pidge didn't like the first list and thinks I had too many meltas. The Devs were removed and I gave all my Sgts PFs. I also plan on keeping the Librarian near the Chappie so his Null Zone helps protect him..

Black Legion

I have succumb to the ruinous powers of Chaos...

My 12yoa son has taken over my Ultramarine army and I'm still burnt out on my IG. I bought the SW codex, but there seems to be alot of people on that bandwagon. There are no Chaos players in our group (since DP never plays), so I bought the CSM codex and I really like the Black Legion. I think it will be fun to paint and even more fun to play. I like all the units (Except for Noise marines...can't get over the pink...). Here are the lists I had in mind and have start calculating my $ costs at the local 20% off retailer. I probably won't get started on this project until after the holidays, when I have more time...

HQ 1:
Chaos Sorcerer MoT
Bolt or Change
Winds of Chaos

HQ 2:
Demon Prince W/wings MoK

Elite 1: (Lord here)
4 Terminators with 3 combi-meltas, heavy flamer, and CG
1 Term-cham with PF

Troop 1:
9 Zerkers w/ Icon
1 Champ w/ PW
Rhino

Troop 2:
9 CSMs w/ 2 meltas and CG
1 Champ w/ PF

Troop 3:
9 CSMs w/ 2 meltas and CG
1 Champ w/ PF

Troop 4: (Sorcerer here)
8 Thousand Sons w/ Icon
1 Sorc w/ Wind of Chaos
Rhino EA

Heavy 1:
Defiler

Heavy 2:
3 Obilitirators

1964pts

Leaves me with 36pts left over. Beef up the Sorcerer or put marks on one of the regular space marines?

"Death to the worshipers of the False Emperor!" (just trying it out....)
)

Another "Real" List

HQ 185
Canis Wolfborn

Elite 192
Wolf Guard Pack x 4: Terminator Armor x 4, Cyclone Missile Launcher x 2

Troops 225
Grey Hunter Pack x 10: Flamer, Meltagun, Power Fist, Mark of the Wulfen, Rhino



Troops 225
Grey Hunter Pack x 10: Flamer, Meltagun, Power Fist, Mark of the Wulfen, Rhino



Troops 225
Grey Hunter Pack x 10: Flamer, Meltagun, Power Fist, Mark of the Wulfen, Rhino

Troops 225
Grey Hunter Pack x 10: Flamer, Meltagun, Power Fist, Mark of the Wulfen, Rhino

Fast Attack 345
Thunderwolf Cavalry x 5: Power Weapon, Wolf Claw, Frost Blade, Thunder Hammer, Melta Bomb

Heavy Support 140
Long Fang Pack x 6: Missile Launcher x 3, Lascannon x 2

Heavy Support 140
Long Fang Pack x 6: Missile Launcher x 3, Lascannon x 2

Model Count 64

Total Points 1962

So here is this list. I feel weird not having a LR, or Dread, or Wolf Scouts in the list, but I think it could work.

The TW Cav are pretty friggin scary. S5, T5, 2 wound models, all but one is decked out with a PW, so they are all individuals when it comes to wound allocation, plus I'm going to stick Canis with them. The nifty thing about TW Cav is that they can assault you anywhere from 19-24 inches.

Behind them comes the 4 rhinos. I'm hoping the TW cav is scary enough to draw fire until the rhinos are in range. The 10 man GH squad with free flamer and free melta is just too good to pass up!

Behind them are the Long Fang Packs with Wolf Guard Escorts. Each unit is throwing 3 ML and 3 LCs at two different targets each turn. Thank you Cyclone Missile Launcher!

Anywho, critiques are welcome. Especially with what to do with the extra 38 points. I was thinking a Lone Wolf, but I just don't think I can deck him out nifty enough. I was considering dropping the Termie armor on the two Wolf Guard that aren't carrying the Cyclone MLs, and that would free up 50 more points.

IG list - No DH, SoB, or SCs..

HQ:

Company Commander - Bolter/PW
4 x Sniper Rifles (BS4)
(Will sit with Heavy Weapon squads and give orders)

Troops:
Platoon Commander - Bolter/PW
4 x Plasmaguns
40 man infantry squad with 4 Missile Launchers and 4 Grenade Launchers and Commissar to make them Stubborn
3 x Heavy bolters
6 x Autocannons
3 x Lascannons
(This is the gun line)

Troops 2:
Platoon Commander - Plasma Pistol/PW
Heavy flamer/Flamer/2 Laspistol/CCW
Chimera - HB/Heavy flamer
30 man infantry squad with 3 grenade launchers

Troops 3:
10 man Veteran squad - shotguns and 3 meltas

Troops 4:
10 man Veteran squad - lasguns and 3 grenade launchers

Troops 5:
10 man Veteran squad - lasguns and 3 Plasmaguns

Troops 6:
10 man veteran squad - shotguns, 1 heavy flamer, and 2 meltas

Fast attack:
Vendetta (carrying Troop 6)

Fast attack 2:
5 Rough Riders
(counter assault)

Fast attack 3:
Hellhound

Heavy:
LRBT

144 models
2000pts

Wolf Hoard!



Inspired by Jwolf's post...

HQ 110
Wolf Guard Battle Leader: Saga of the Hunter, Wolf Fang Necklace, Wolf Claw x 2

Elite 235
Wolf Guard Pack x 10: Power Fist, Rhino

Elite 235
Wolf Guard Pack x 10: Power Fist, Rhino

Elite 195
Wolf Scout Pack x 10: Meltagun

Troops 210
Grey Hunter Pack x 10: Flamer, Meltagun, Power Fist, Rhino

Troops 210
Grey Hunter Pack x 10: Flamer, Meltagun, Power Fist, Rhino

Troops 210
Grey Hunter Pack x 10: Flamer, Meltagun, Power Fist, Rhino

Troops 210
Grey Hunter Pack x 10: Flamer, Meltagun, Power Fist, Rhino

Heavy Support 140
Long Fang Pack x 6: Missile Launcher x 5

Heavy Support 140
Long Fang Pack x 6: Missile Launcher x 5

Heavy Support 140
Long Fang Pack x 6: Missile Launcher x 5

Model Count 95

Total Points 2000

This is totally a mess around list.

In this one, I'd attach the Battle Leader and stick him with the Scouts. WS5, A3 (5 hit on 3+ reroll to wound PW attacks on the charge), W2 with 10 ablative wounds coming in the backfield is gunna scare the poop outta someone.

Plus seeing 40 dudes with 3 attacks on the charge, and 20 more dudes with 4 attacks on the charge is gunna make someone wet themselves.

Oh yeah, and 15 missile launchers that can split fire every turn.

I don't think I'd play this one for anything other than a laugh.

What do you think?

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